David Puetter

Welcome.

Hi, I'm David! I'm a game developer that loves to make games. I'm currently in my last year of BSc Games Computing at the University of Lincoln. You should check out my projects down below!
Or alternatively, check out my GitHub repositories or contact me.

Projects

Card image cap

Campus Crowd Simulation

University Dissertation - simulating the crowds of the University Campus.

2018 || Urho3D, C++, 3D
Card image cap

Minigolf

Minigolf Game built in PhysX & OpenGL

2018 || PhysX, OpenGL, C++, 3D
Card image cap

Space Diorama

Procedurally generated space diorama

2018 || Unity, C#, 3D
Card image cap

Poseidon

Quick game to demonstrate boid (fish) physics and various optimizations. Catch fishes, kill sharks.

2018 || Urho3D, C++, 3D
Card image cap

Code Shop

Android shopping list app with Barcode Scanning, Geofencing and reminders.

2017 || Android, Java, Google Mobile Vision
Card image cap

Space Invaders 3D

Clone of Space Invaders in 3D with OpenGL, GLEW and SDL.

2017 || C++, OpenGL, GLEW, SDL, 3D
Card image cap

Space Invaders 2D

Clone of Space Invaders in 2D with OpenGL, GLEW and SDL.

2017 || C++, OpenGL, GLEW, SDL, 2D
Card image cap

PacMan

PacMan remake in SDL. Features reading from settings in JSON & controller input

2016 || C++, SDL, 2D, JSON
Card image cap

Destroy The Apartment

Game created based on the theme "Backwards". Turn everyday furniture back into trees, ores and sand.

2017 || Unity, C#, 3dsMax. 3D
Card image cap

Air Glider

Flappy Bird clone made in Unity. Features an enemy every 10-20 obstacles.

2015 || Unity, C#, 2D